Well that's a fun little game you have there! I've stumble upon a few bugs tho, I lost against the Kitsune on my first run, and when I attended my second, I still had the random but powerful magic attacks mage in my roster, so I had three characters from the beginning. Plus she had still every skills (pretty much all of them, except the powered up strike but use gold skill) I had bought her at the shop in my previous run. She only had a few of her hp tho, so it was as if her respawn after having die to the final boss, had override the fact that this was a new run. She also kept her levels from the previous run, that I had only enhanced through the fighting additional mini bosses event. By curiosity I chose to unlock her again when reaching the third stage, and it totally reset her. Once I had beat the Kitsune, it told me that I had unlocked the final cg, but when I tried to open it in the menu, despite showing as accessible, it immediately kicked me back to the gallery without letting me see the cg. Anyway, I wish you a wonderful day!
Thank you for the bug report, I think I have a general idea what could be causing the bug with Hanako staying in your party, so that shouldn't be a difficult fix, if my suspicions are correct.
As for Lady Kumiko's CG I'm a little surprised since something like that probably comes up during testing. It's even weirder that it shows it as accessible but then doesn't show you the scene. I'll investigate and see what could be causing this, but this one might be a bit of a harder nut to crack.
There also was something that I realised mid way through, I only used the first selectable damage dealer character ability to increase dodge rate once, and it kept being active for the rest of the run. So it would either be an error in the ability description, or simply that the trigger that turn the ability effect down at the end of each fight isn't working, I believe. Thank you for your answer! You truly seem passionate about your game, and I can't wait to see the results!
Oh, I assume you're talking about Haru's "Blur" ability. The wording was correct, it was indeed a trigger issue. The Removal Conditions for the Dodge Rate state didn't have "Remove at Battle End" ticked. Whoops!
(Haru was generally a lot less popular than Shiro as a party member, so I guess we're only coming across some of these things now)
That one needed no investigating, thankfully; I've already patched it and uploaded a fix! Thank you once again for pointing out these bugs!
Yeah, the Shiro's heal is way better than the pesky stacking damage ability of Haru, considering that the main character is already a more than decent damages dealer. I suppose that Haru's stacking damages overlapping on her secondary ability (+3 damages after each use) throughout all the fights was meant to be? I did manage to finish the game with her ability which enable to have better damage when her target is under 50% hp, after focusing on only leveling her up. Sheer statistics check made me win in the end. And sorry for not opening back the game to find the exact abilities name, looks like you strangely remember every abilities, as if you had created them or something... Thank you for your prompt work! I don't know how hard it is to implement in RPG MAKER, but a little statistic page could be useful for stats nerd like me, or to pin points bugs more easily by running the math. I wish you a wonderful da- (already said that one) weekend!
Fun little game with some great CGs! I'd absolutely buy a fleshed out version of this, but even just as is it was a really fun little experience. Excited to see what you come out with next!
Not for this one. There will be a strapon scene later, but no futa content for this game. I am however developing a different game that is futa-on-male. No big announcements yet though, I have a lot on my plate as of now between Oni Okaasan and Oni Oneesan.
For some reason the events on the map are 1 ahead of what they say they are, say if the game shows a fight on the second part, store on the third, and miniboss on the fourth. The events play out as fight on the third, store on the fourth, and miniboss on the fifth.
This wouldn't be that big of a deal but when I reach the Boss at the end the game doesn't sent me into the boss fight and i'm soft locked.
I got to Rest. It immediately entered me into combat, without prompting any menus. When I finished the fight, it went back to the map screen and just stalled there. Not letting me do anything.
Edit: I should also be clear, I am NOT ragging on you. I love the work that's been done! Just want to see it get even better. As someone who's toyed around with RPGMaker, it's not easy, and you're doing unorthodox things with it.
No offense taken, feedback like this helps me improve the game! I'm just a little confused because I played through the game multiple times and this is a bug with an older version of the game, so I'm trying (with very little success) to replicate this bug on my end.
Any other details you can give me? Does this happen consistently? Only on the final node? Does it happen on a first playthrough, or do you lose/win the game first and it happens on subsequent playthroughs?
I haven't managed to replicate the bug, but I think I know what's causing it nonetheless from an even earlier internal test only version of the game. (More details in the most recent devlog if you're interested).
I've overhauled the movement to address this, please delete any previous save files you have of the game which may conflict with the update and try version 0.19.
BUG REPORT minor healing targets enemy without a choice to pick starting a new run after losing starts you at 1 health + whatever after battle buffs you have
โ Return to game
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Well that's a fun little game you have there!
I've stumble upon a few bugs tho, I lost against the Kitsune on my first run, and when I attended my second, I still had the random but powerful magic attacks mage in my roster, so I had three characters from the beginning.
Plus she had still every skills (pretty much all of them, except the powered up strike but use gold skill) I had bought her at the shop in my previous run.
She only had a few of her hp tho, so it was as if her respawn after having die to the final boss, had override the fact that this was a new run.
She also kept her levels from the previous run, that I had only enhanced through the fighting additional mini bosses event.
By curiosity I chose to unlock her again when reaching the third stage, and it totally reset her.
Once I had beat the Kitsune, it told me that I had unlocked the final cg, but when I tried to open it in the menu, despite showing as accessible, it immediately kicked me back to the gallery without letting me see the cg.
Anyway, I wish you a wonderful day!
Thank you for the bug report, I think I have a general idea what could be causing the bug with Hanako staying in your party, so that shouldn't be a difficult fix, if my suspicions are correct.
As for Lady Kumiko's CG I'm a little surprised since something like that probably comes up during testing. It's even weirder that it shows it as accessible but then doesn't show you the scene. I'll investigate and see what could be causing this, but this one might be a bit of a harder nut to crack.
Either way, I'm glad you enjoyed the game!
There also was something that I realised mid way through, I only used the first selectable damage dealer character ability to increase dodge rate once, and it kept being active for the rest of the run. So it would either be an error in the ability description, or simply that the trigger that turn the ability effect down at the end of each fight isn't working, I believe. Thank you for your answer! You truly seem passionate about your game, and I can't wait to see the results!
Oh, I assume you're talking about Haru's "Blur" ability. The wording was correct, it was indeed a trigger issue. The Removal Conditions for the Dodge Rate state didn't have "Remove at Battle End" ticked. Whoops!
(Haru was generally a lot less popular than Shiro as a party member, so I guess we're only coming across some of these things now)
That one needed no investigating, thankfully; I've already patched it and uploaded a fix! Thank you once again for pointing out these bugs!
Yeah, the Shiro's heal is way better than the pesky stacking damage ability of Haru, considering that the main character is already a more than decent damages dealer. I suppose that Haru's stacking damages overlapping on her secondary ability (+3 damages after each use) throughout all the fights was meant to be?
I did manage to finish the game with her ability which enable to have better damage when her target is under 50% hp, after focusing on only leveling her up.
Sheer statistics check made me win in the end.
And sorry for not opening back the game to find the exact abilities name, looks like you strangely remember every abilities, as if you had created them or something...
Thank you for your prompt work!
I don't know how hard it is to implement in RPG MAKER, but a little statistic page could be useful for stats nerd like me, or to pin points bugs more easily by running the math.
I wish you a wonderful da- (already said that one) weekend!
Fun little game with some great CGs! I'd absolutely buy a fleshed out version of this, but even just as is it was a really fun little experience. Excited to see what you come out with next!
It's not impossible that I'll one day revisit this with more fleshed-out art and a LOT more efficient coding.
Already working on my next project as we speak :D
Absolutely hyped, definitely gonna follow that one!
Can there be any futa, including futa-on-male or futa-on-futa?
Not for this one. There will be a strapon scene later, but no futa content for this game. I am however developing a different game that is futa-on-male. No big announcements yet though, I have a lot on my plate as of now between Oni Okaasan and Oni Oneesan.
Found a game breaking bug.
For some reason the events on the map are 1 ahead of what they say they are, say if the game shows a fight on the second part, store on the third, and miniboss on the fourth. The events play out as fight on the third, store on the fourth, and miniboss on the fifth.
This wouldn't be that big of a deal but when I reach the Boss at the end the game doesn't sent me into the boss fight and i'm soft locked.
Thank you for your feedback. This was a bug with an earlier version of the game, are you up to date with 0.18?
If yes, does it happen on your first playthrough? Future playthrough after winning the game already? Future playthrough after losing first?
As I've told JNAProductions as well, I think I might have fixed the bug, even though I wasn't able to replicate it.
Please delete any previous save files and downloads of the game you have which may conflict with the update and try version 0.19.
Thank you again for your feedback!
I reached the last rest before the boss.
It sent me to a combat encounter, then the game wouldn't do anything after I beat it.
Like the artwork, but gameplay needs polish.
Thank you for your report, can you give me some more details?
Did you click rest but instead of resting it sent you to combat?
I got to Rest.
It immediately entered me into combat, without prompting any menus.
When I finished the fight, it went back to the map screen and just stalled there. Not letting me do anything.
Edit: I should also be clear, I am NOT ragging on you. I love the work that's been done! Just want to see it get even better.
As someone who's toyed around with RPGMaker, it's not easy, and you're doing unorthodox things with it.
No offense taken, feedback like this helps me improve the game! I'm just a little confused because I played through the game multiple times and this is a bug with an older version of the game, so I'm trying (with very little success) to replicate this bug on my end.
Any other details you can give me? Does this happen consistently? Only on the final node? Does it happen on a first playthrough, or do you lose/win the game first and it happens on subsequent playthroughs?
I haven't managed to replicate the bug, but I think I know what's causing it nonetheless from an even earlier internal test only version of the game. (More details in the most recent devlog if you're interested).
I've overhauled the movement to address this, please delete any previous save files you have of the game which may conflict with the update and try version 0.19.
Thank you again for your feedback!
I'll give it another whirl when I get the chance.
Nice little roguelike.
๐๐๐
BUG REPORT
minor healing targets enemy without a choice to pick
starting a new run after losing starts you at 1 health + whatever after battle buffs you have
Thank you for your report, I think I know what's causing this. I'll try to put out a hotfix within the hour.
Thank you once again for your report, I've uploaded version 0.18 which patches both of these issues.